To export a voxel model from the MagicaVoxel editor as an. OBJ Model from MagicaVoxelĪs mentioned before, if you are a game developer or 3D modeler that needs a 3D file of your voxel model, then OBJ is your best option inside of MagicaVoxel. On the other hand, the 2D option creates almost a photo of your model as it appears in the editor window. The ISO option literally converts your model into a 2D isometric image using pixels. And lastly if you need your model in a 2D format for print or a website, you can use either the ISO export option or the 2D export option. For that you can use the VOX format which is the main project file used by MagicaVoxel. If you plan on selling your models on a marketplace such as TurboSquid you will most likely have to give people a version of your model that they can alter to their own needs. From there you can choose more advanced compression options than those found in MagicaVoxel. If this is the case you will want to use the QB format which allows you to import your editable voxel model inside of the Qubicle Editor. In addition to this, you might need to compress your models better by using a different voxel editor such as Qubicle. For starters if you are a game developer that needs to put your voxel model into a game engine software such as Unity or Unreal, you will need to use the OBJ format. However depending on the type of project, one format might be more useful than the next.
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